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[VR] The Moduloregio

Motion Capture with real-time IK simulation
Randomized atmospheres, environments and characters possession; on demand by a virtual button integrated in the scene.

UE5.5 with Blueprints, Megascans and Blender for environments, interactive lightings, real-time rigging, texturing.

Environment #3: Hell
Atmosphere #3: Burning
Character #2: Leaf

The user was waving hand to the mirror.

Environment #3: Hell
Atmosphere #3: Burning
Character #2: Leaf

The user was waving hand to the mirror.

Three environments, in which teleportations in-between were optimised by using sub-levels on Blueprints.

Three environments, in which teleportations in-between were optimised by using sub-levels on Blueprints.

Part of randomized teleportation blueprints.

Part of randomized teleportation blueprints.

Part of IK simulation, the feet's, using the location and rotation of user's hands, using hand tracking option.

Part of IK simulation, the feet's, using the location and rotation of user's hands, using hand tracking option.

Real-time animation blueprints for characters possession real-time movements by user. Also getting the real-time location and rotation of user's camera (head position) and controllers to be later on changed by the IK simulation.

Real-time animation blueprints for characters possession real-time movements by user. Also getting the real-time location and rotation of user's camera (head position) and controllers to be later on changed by the IK simulation.

Virtual button, activated by real body gesture/movement (pressing on the button) by user.

Made on Blender by Elysa Picquendar.

Virtual button, activated by real body gesture/movement (pressing on the button) by user.

Made on Blender by Elysa Picquendar.

Button's Blueprint.

Button's Blueprint.

Environment #2: Apocalypse
Atmosphere #3: Burning
Character #1: Faces (designed by Zoé Pouvreau on Blender, rigging by me).

Environment #2: Apocalypse
Atmosphere #3: Burning
Character #1: Faces (designed by Zoé Pouvreau on Blender, rigging by me).

Environment #1: Snow
Atmosphere #2: Purple

Environment #1: Snow
Atmosphere #2: Purple

Character #2, designed and rigged by me on Blender.

Character #2, designed and rigged by me on Blender.